Thursday, 7 May 2015

Dunny Model

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For the model of the Dunny I did for my packshot I experimented with modelling it in Mudbox but I found modelling the Dunny easier in Maya so I stuck with Maya for that project and was able to model a decent Dunny using pictures of toilets I gathered online as inspiration.

For the texturing I tried painting the model in mudbox but found that incredibly difficult so instead I sculpted the details on and exported them as AO maps and Normal and Displacement maps which gave me a much better outcome.





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